Uses of Record Class
gg.xp.xivsupport.models.Position
Package
Description
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Uses of Position in gg.xp.telestosupport.doodle
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Uses of Position in gg.xp.xivsupport.events.actlines.events
Modifier and TypeMethodDescription@Nullable Position
CastLocationDataEvent.getPos()
DescribesCastLocation.getPos()
If the cast is targeted on a location (including an optional rotation), then it will be returned in this method.@Nullable Position
SnapshotLocationDataEvent.getPos()
MarkerPlacedEvent.getPosition()
ModifierConstructorDescriptionCastLocationDataEvent
(AbilityCastStart event, Position pos) MarkerPlacedEvent
(FloorMarker marker, Position position, XivCombatant placer) SnapshotLocationDataEvent
(AbilityUsedEvent event, Position pos) -
Uses of Position in gg.xp.xivsupport.events.state
Modifier and TypeMethodDescriptionvoid
XivState.provideCombatantPos
(XivCombatant target, Position newPos) void
XivStateDummy.provideCombatantPos
(XivCombatant target, Position newPos) void
XivStateImpl.provideCombatantPos
(XivCombatant target, Position newPos) -
Uses of Position in gg.xp.xivsupport.events.state.floormarkers
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Uses of Position in gg.xp.xivsupport.events.triggers.duties.Pandamonium.events
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Uses of Position in gg.xp.xivsupport.gui.map
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Uses of Position in gg.xp.xivsupport.gui.map.omen
Modifier and TypeMethodDescription@Nullable Position
CastFinishedOmen.omenPosition
(Function<XivCombatant, Position> freshPosLookup) @Nullable Position
CastOmen.omenPosition
(Function<XivCombatant, Position> freshPosLookup) @Nullable Position
InstantOmen.omenPosition
(Function<XivCombatant, Position> freshPosLookup) @Nullable Position
OmenInstance.omenPosition
(Function<XivCombatant, Position> freshPosLookup) Modifier and TypeMethodDescription@Nullable Position
CastFinishedOmen.omenPosition
(Function<XivCombatant, Position> freshPosLookup) @Nullable Position
CastOmen.omenPosition
(Function<XivCombatant, Position> freshPosLookup) @Nullable Position
InstantOmen.omenPosition
(Function<XivCombatant, Position> freshPosLookup) @Nullable Position
OmenInstance.omenPosition
(Function<XivCombatant, Position> freshPosLookup) -
Uses of Position in gg.xp.xivsupport.models
Modifier and TypeMethodDescriptionPosition.facing
(double angle) Returns this position, but with a new heading.Returns this position, but with the heading modified to face towards the given position.@Nullable Position
XivCombatant.getPos()
Position.normalizedTo
(Position basis) static Position
Position.of2d
(double x, double y) Position.translateAbsolute
(double deltaX, double deltaY) Position.translateRelative
(double right, double forward) Performs a translation of this position, using its facing angle.Modifier and TypeMethodDescriptionstatic ArenaSector
ArenaPos.combatantFacing
(Position position) double
Position.distanceFrom2D
(Position other) double
ArenaPos.distanceFromCenter
(Position pos) Returns this position, but with the heading modified to face towards the given position.ArenaPos.forPosition
(Position pos) Position.normalizedTo
(Position basis) ModifierConstructorDescriptionXivCombatant
(long id, String name, boolean isPc, boolean isThePlayer, long rawType, @Nullable HitPoints hp, @Nullable ManaPoints mp, @Nullable Position pos, long bNpcId, long bNpcNameId, long partyType, long level, long ownerId, long shieldAmount) XivCombatant
(long id, String name, boolean isPc, boolean isThePlayer, long rawType, @Nullable HitPoints hp, @Nullable ManaPoints mp, @Nullable Position pos, long bNpcId, long bNpcNameId, long partyType, long level, long ownerId, long shieldAmount, short transformationId, short weaponId, float radius) XivPlayerCharacter
(long id, String name, Job job, XivWorld world, boolean isLocalPlayerCharacter, long typeRaw, HitPoints hp, ManaPoints mp, Position pos, long bNpcId, long bNpcNameId, long partyType, long level, long ownerId, long shieldAmount) XivPlayerCharacter
(long id, String name, Job job, XivWorld world, boolean isLocalPlayerCharacter, long typeRaw, HitPoints hp, ManaPoints mp, Position pos, long bNpcId, long bNpcNameId, long partyType, long level, long ownerId, long shieldAmount, short transformationId, short weaponId, float radius)