Uses of Record Class
gg.xp.xivsupport.models.HitPoints
Packages that use HitPoints
Package
Description
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Uses of HitPoints in gg.xp.xivsupport.events.state
Methods in gg.xp.xivsupport.events.state that return HitPointsMethods in gg.xp.xivsupport.events.state with parameters of type HitPointsModifier and TypeMethodDescriptionvoidXivState.provideCombatantHP(XivCombatant target, @NotNull HitPoints hitPoints) voidXivStateDummy.provideCombatantHP(XivCombatant target, @NotNull HitPoints hitPoints) voidXivStateImpl.provideCombatantHP(XivCombatant target, @NotNull HitPoints hitPoints) -
Uses of HitPoints in gg.xp.xivsupport.gui.tables.renderers
Methods in gg.xp.xivsupport.gui.tables.renderers with parameters of type HitPointsModifier and TypeMethodDescriptionprotected ColorHpRenderer.getBarColor(double percent, @NotNull HitPoints item) void -
Uses of HitPoints in gg.xp.xivsupport.models
Methods in gg.xp.xivsupport.models that return HitPointsConstructors in gg.xp.xivsupport.models with parameters of type HitPointsModifierConstructorDescriptionXivCombatant(long id, String name, boolean isPc, boolean isThePlayer, long rawType, @Nullable HitPoints hp, @Nullable ManaPoints mp, @Nullable Position pos, long bNpcId, long bNpcNameId, long partyType, long level, long ownerId, long shieldAmount) XivCombatant(long id, String name, boolean isPc, boolean isThePlayer, long rawType, @Nullable HitPoints hp, @Nullable ManaPoints mp, @Nullable Position pos, long bNpcId, long bNpcNameId, long partyType, long level, long ownerId, long shieldAmount, short transformationId, short weaponId, float radius) XivPlayerCharacter(long id, String name, Job job, XivWorld world, boolean isLocalPlayerCharacter, long typeRaw, HitPoints hp, ManaPoints mp, Position pos, long bNpcId, long bNpcNameId, long partyType, long level, long ownerId, long shieldAmount) XivPlayerCharacter(long id, String name, Job job, XivWorld world, boolean isLocalPlayerCharacter, long typeRaw, HitPoints hp, ManaPoints mp, Position pos, long bNpcId, long bNpcNameId, long partyType, long level, long ownerId, long shieldAmount, short transformationId, short weaponId, float radius)