Interface HasTargetEntity

All Known Implementing Classes:
AbilityCastStart, AbilityResolvedEvent, AbilityUsedEvent, ActionSyncEvent, ActorControlExtraEvent, ActorControlSelfExtraEvent, AnimationLockEvent, AutoMarkRequest, BuffApplied, BuffRemoved, EntityKilledEvent, GenericDamageEvent, GenericHealEvent, GroundTickEvent, HeadMarkerEvent, HpMpTickEvent, PlayerMarkerPlacedEvent, PlayerMarkerRemovedEvent, RawJobGaugeEvent, SpecificAutoMarkRequest, StatusEffectList, StatusLoopVfxApplied, StatusLoopVfxRemoved, TargetabilityUpdate, TetherEvent, TickEvent

public interface HasTargetEntity
Represents something with a target entity. For example, the target of an ability, or the entity receiving a buff.
  • Method Summary

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