Interface FilteredEventHandler

All Known Subinterfaces:
ActImportOnly
All Known Implementing Classes:
ActStateReader, ASS_Crit, AutoMarkKeyHandler, BaseJobOverlay, BrokenACTHack, DoodleProcessor, Dragonsong, DragonsongUptimeExas, DTEx1, DTEx2, EX3, EX4, EX5, EX6, EX7, JailSolver, JobOverlayManager, Line01Parser, Line02Parser, Line11Parser, Line12Parser, Line12ParserLegacy, Line249Parser, LocalSpeechProcessor, M1N, M1S, M2S, M3N, M3S, M4N, M4S, Odin, OmegaUltimate, P10N, P10S, P11N, P11S, P12N, P12SDoorBoss, P12SFinal, P1S, P2S, P3S, P4S, P5N, P5S, P6N, P6S, P7N, P7S, P8N, P8S, P8S2, P8S2DominionPrio, P9N, P9S, PnAutoMarkHandler, PnMain, SchOverlay, SgeOverlay, SkillHitTracker, TelestoAutoMarkHandler, TelestoMain, TelestoPartyListHandler, UCoB, Uwu

public interface FilteredEventHandler
Indicates that for any event handlers annotated with HandleEvents, that the enabled(EventContext) method should be checked first. If it returns false, then the event handler is not called.

This is useful for making a set of triggers for a particular fight.

  • Method Summary

    Modifier and Type
    Method
    Description
    boolean
     
  • Method Details